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Ursara: Yonah (black bear), Nanuq (Polar bear), Storm Bears (some sort of long dead ur-Bear) The Spinner Kin: Nanekisu (any spider), Carapache (jungle spiders), C'Hi Hsu any spider) Royal Apes: Hanumani Brahman (indian sub-continent monkey/ape), The Order of the Luminous Way of Sun Wukong (any tail-less simian), Abathakathi (mandrill), Tothians and Babi-Ahsh (baboon), Hugranjah (ape-like sasquatch.eh?) The Pack: Maerans (dog), Riantes (hyena), Vargr (wolf)
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The Laughing Strangers: Minjur (rats), Baitu (hare), Archunen (racoon), Reynardi (fox), Mistai (coyote), Wapathemwa (North American possum) The Land Titans: Azubuike (rhino), Jhaa (South Asian Elephant), Mhole Rho (African elephant), Iravati (South Asian Elephant. But I would like to think my ideas are interesting enough to help somewhere, so I'll freely share them with anyone interested.Bastet: Rajanya (Tiger), Bubasti (Kyphur), Hatara (Lion), Bahgrasha (panther/leopard), Balam (jaguar), Cait Sith (European Lion), Qualm'a ni (puma/bobcat), Klinkerash (wild cats)
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Answering an equivalent to "the Wolf Must Hunt" and tying everything back to that theme should really be the approach - and it'll probably make the Changing Breeds a lot more appealing. Given the portrayal of Idigam Chronicle, I probably wouldn't recommend using my ideas - at least not as a starting point. It was very tied to the themes of my chronicle, though. I had a lot of fun working on fleshing those out - and my players really enjoyed the lore I developed. I also came up with several totems and myths about origins and spiritual patrons. Bears just did their own thing, and didn't have much in the way of myth or society to guide that - just some instincts and vague senses of responsibility / satisfaction (which followed commonly shared trends, but they don't hang out enough to realize it). Lions were in greater agreement of their purpose, and formed factions with different approaches as to how. The werefoxes and -rats in particular had very self-contradicting ideologies the above purposes are what are promoted by various powerful spirits and largest factions as the "official truth", but competing factions have compelling evidence undermining that and in support of other purposes. They never became as expansive as werewolves did, but I did create a variety of factions among each, some giving wildly different philosophies. lions were sent to lead and punish humans, as rulers, warriors and judges rats reconcile artificial and natural aspects of the world by making sure humanity's discards can be recycled bears are healers of the mind, spirit and body, tasked with guiding the world's rebirth in spring foxes help the two worlds influence one another to make sure the 'proper way' is reinforced Werewolves keep the two worlds separate to prevent abuse I only worked on the ones being played, but here's the base concepts I came up with: Although my chronicle is about mysteries of the shadow, so when I envisioned the Changing Breeds, it was in terms of their spiritual role. Aye, that was the approach I took when I introduced them to the game. Link a spirit patron (Luna and Father Wolf shouldn't be the only one squirting out kids) and combine it with a role in the Shadow. It's what wolves do and it's what the Uratha do. If CB was to get another shot, I would put them in the same class as the Uratha.